The television violence overkill was first reported in a study by the National Association
of Educational Broadcasters in 1951. The first Congressional
hearings were held by Senator Estes Kefauver's Subcommittee on
Juvenile Delinquency in 1954. The usual industry suspects were
rounded up and gave what have since become the usual promises of
mending their ways "next fall."
Next fall and most subsequent seasons, violence further increased as the freeze on
new TV frequency allocations established the unchallenged cultural
hegemony of national network broadcasting.
What is Wrong?
Clearly, something is wrong. Broadcasters are licensed to serve "the public interest,
convenience and necessity." They are paid to deliver receptive
audiences to their business sponsors. Few industries are as public
relations-conscious as television. What compels them to endure
public humiliation, risk the threat of repressive legislation and
invite charges of undermining health, security and the social
order?
The usual rationalization that violence delivers the goods it "gives the audience what it
wants" is disingenuous. As the trade knows well and as we shall
see, violence as such is not highly rated. That means that it
coasts on viewer inertia, not selection.
Unlike other media use, viewing is a ritual; people watch by the clock and not by the
program. To the limited extent that some programs have a larger
share of certain time-slots and can, therefore, extract a higher
price for commercials, violent programs in those time slots may
yield the broadcaster some marginal profits. For a robust
industry, sensitive to public and legislative criticism, those
incremental profits are hardly worth the social, institutional and
political damage violent programs exact.
Something is wrong with the way the problem has been posed and addressed. A virtual
obsession with asking the wrong question obscures the factors that
in fact drive violence and trap the industry in a difficult
dilemma. The usual question "Does television violence incite
real-life violence?" is itself a symptom rather than diagnostic
tool of the problem. Despite its alarming implications, and
intent, or perhaps because of them, it distracts from focusing on
the major conditions producing violence in society and limits
discussion of television violence to its most simplistic
dimension.
Violence is a complex scenario and social relationship. Whatever else it does, violence
in drama and news demonstrates power. It portrays victims, as well
as victimizers. It intimidates, as well as incites. It shows one's
place in the "pecking order" that runs society. And, it "travels
well" on the world market.
Changing the Debate
Let us, then, try to change the terms of the debate so that something might come of it.
Violence on television is an integral part of a system of global marketing. It dominates an
increasing share of the world's screens. Despite its relative lack
of popularity in any country, the system has far-reaching
consequences. It inhibits other dramatic approaches to conflict,
depresses independent television production, deprives viewers of
more popular choices, victimizes some and emboldens others,
heightens general intimidation and invites repressive postures
that exploit the widespread insecurities it itself
generates.
Behind the problem of television violence is, therefore, not only the simple problem of
regulation (or industry self-regulation) but the more critical
issue of who makes cultural policy in the post-electronic age.
Reconsidering the debate about violence creates an opportunity to
move the cultural policy issue to center stage, where it has long
been in most other democracies.
The convergence of communication technologies concentrates control over the most
widely shared messages and images. With all the technocratic
fantasies about hundreds of channels, and with the anti-violence
posturing filling the mass media, it is rare to encounter
discussion of basic issues of policy. The questions we ought to be
raising are these:
- What creative sources and resources can provide what mix of content that flows along the "electronic superhighway" into every home?
- Who will tell the stories to our children and for what underlying purpose?
- How can we assure the survival of alternative perspectives?
These questions have been discussed and sometimes dealt with in the parliaments and
legislatures of both established and newly emerging democracies.
For example, France levies a 3 percent tax on theater admissions
and a 2 percent tax on videotapes, which is paid into a fund for
independent productions. Other countries in Europe and Scandinavia
have comparable programs.
In the United States, these questions have not yet been placed on the agenda of public discourse.
What follows, then, is an attempt to formulate and address some prior questions we need to
address before we can construct such an agenda.
- What is new and different about television?
- What systems of casting and fate dominate its representations of life?
- What conceptions of reality do these systems cultivate?
- Why does violence play such a prominent, pervasive and persistent role in them?
- How [do we] deal with the current proliferation of violence while, at the same time, enhancing rather then further curtailing cultural freedom and diversity?
The New Cultural Environment
A child today is born into a home in which television is on an average of over
seven hours a day. For the first time in human history, most of
the stories about people, life and values are told not by parents,
schools, churches, or others in the community who have something
to tell but by a group of distant conglomerates that have
something to sell.
This is a radical change in the way we employ creative talent and shape the cultural
environment. Television is a relatively non-selectively used
ritual. Other media require literacy, growing up, going out and
making a selection based on some previously acquired
criteria.
But most people watch by the clock and not by the program, and that means that TV is the
only medium that will reach viewers with messages and images they
would otherwise never select. All other media films and print
are used selectively by people seeking out what interests
them.
But there is no "before" with television. Television is there at birth and stays there
throughout life. It helps to shape from the outset the
predispositions and selections that govern the use of other media.
Unlike other media, television requires little or no attention;its
repetitive patterns are absorbed in the course of living. They
become part and parcel of the family's style of life, but they
neither stem from nor respond to its needs and wants.
The roles children grow into are no longer home-made, hand-crafted, community-inspired.
They are products of a complex, integrated and globalized
manufacturing and marketing system. Television violence is an
integral part of that system.
Not All Violence is Alike
Of course, there is blood in fairy tales, gore in mythology, murder in Shakespeare.
Not all violence is alike. Violence is a legitimate and even
necessary cultural expression. Individually crafted, historically
inspired, sparingly and selectively used expressions of symbolic
violence can balance tragic costs against deadly compulsions.
However, such tragic sense of life has been swamped by violence
with happy endings produced on the dramatic assembly-line. This
"happy violence" is cool, swift, painless and often spectacular,
designed not to upset but to deliver the audience to the next
commercial in a mood to buy.
How people and life are represented in the new cultural environment is not only a question
of numbers. Representation cultivates a sense of opportunities and
life chances. It contributes to our conceptions of who we are and
how we relate to others and the world. It helps define our
strengths and vulnerabilities, our powers and our risks. No longer
can family and community engender a sense of self and of values
without the presence in the home of a tireless stranger telling
all the stories.
On the whole, prime-time television presents a relatively small set of common themes, and
violence pervades most of them. The majority of network viewers
have little choice of thematic context or character types, and
virtually no chance of avoiding violence.
Nor has the proliferation of channels led to greater diversity of actual viewing. If
anything, the dominant dramatic patterns penetrate more deeply
into viewer choices through more outlets managed by fewer owners
airing programs produced by fewer creative sources.
Casting and Fate
Annual monitoring and analysis of network television drama (see sidebar on the Cultural
Indicators project) provides an aggregate bird's-eye view of
familiar territory. It is what everybody watches but nobody sees
from the ground.
Casting and fate - the building blocks of the story-telling process - reflects and
accommodates the violence scenario. Middle-class, white male
characters dominate in numbers and power. Women play one out of
three characters. Young people comprise one-third and old
one-fifth of their actual proportions of the population. Most
other minorities are even more underrepresented. That cast sets
the stage for stories of conflict, violence and the projection of
white male prime-of-life power.
The moderate viewer of prime-time television drama sees every week an average of 21
violent criminals arrayed against an army of 41 public and private
law enforcers, most of them equally violent. There are, week in
and week out, 14 doctors, 6 nurses, 6 lawyers and 2 judges to
handle them. An average of 150 acts of violence and about 15
murders entertain us and our children every week, and that does
not count cartoons and the news. Those who watch over three hours
a day (more than half of all viewers) absorb much more.
About one out of three (31 percent) of all characters and more than half (52 percent) of
major characters are involved in violence in any given week. The
ratio of violence to victimization defines the price to be paid
for committing violence. When one group can commit violence with
relative impunity, the price it pays for violence is relatively
low. When another group suffers more violence than it commits, the
price is high.
In the total cast of
prime-time characters, the average "risk ratio" (number of victims
per 10 violent characters) is 12. But the price paid in victims
for every 10 violent characters is 15 for boys, 16 for girls, 17
for young women, 18.5 for lower class characters, and over 20 for
elderly characters. Women, children, poorer and older people and
some minorities pay a higher price for violence than do white
males in the prime of life.
Violence takes on an even
more defining role for major characters. It involves more than
half of all major characters (58 percent of men and 41 percent of
women). Most likely to be involved either as perpetrators or
victims, or both, are characters portrayed as mentally ill (84
percent), young adult males (69 percent) and Latino/Hispanic
Americans (64 percent). Children, lower class and mentally ill or
otherwise disabled characters, pay the highest price &emdash;
13-16 victims for every 10 perpetrators.
Lethal victimization
extends the pattern. About 5 percent of all characters and 10
percent of major characters kill or are killed, or both. Most
likely to be so involved are Latino/Hispanic and lower class
characters. Being poor, old or a woman of color means
double-trouble; they pay the highest relative price for projecting
that kind of power.
Major characters who are
"bad" are, of course, more likely to be killed than those
portrayed as "good." But gender, race and age also matter. For
every 10 positively valued men who kill, about 4 are killed. But
for every 10 "good" women who kill, 6 are killed, and for every 10
women of color who kill, 17 are killed. Older women characters get
involved in violence only to be killed.
The Cultural Indicators
team calculated a violence "pecking order" by ranking the risk
ratios of the different groups. Hurting and killing by most
majority groups extracts a tooth for a tooth. Minority groups tend
to pay a higher price for their show of force. Women, especially
older women, children and youth, lower class, mentally disabled
people and Asian Americans are at the bottom of the heap.
What Drives Television Violence?
Formula-driven
violence in entertainment and news is not a reflection of freedom,
viewer preference, or even crime statistics. It is the product of
a complex manufacturing and marketing machine. Mergers,
consolidation, conglomeratization and globalization fuel the
machine.
"Studios are clipping
productions and consolidating operations, closing off gateways for
newcomers," notes the trade paper Variety on the front page of its
August 2, 1993 issue. The number of major studios declines while
their share of domestic and global markets rises. Channels
proliferate while investment in new talent drops, gateways close
and creative sources shrink.
Concentration brings
streamlining of production (denying entry to newcomers, reducing
the number of buyers and thus competition for the products) and
increasing the dramatic formulas suitable for aggressive
international promotion. Program production is costly, risky and
hard-pressed by oligopolistic pricing practices. Most producers
cannot break even on the license fees they receive for domestic
airings. They are forced to go into syndication and foreign sales
to make a profit. They need a dramatic ingredient that requires no
translation, "speaks action" in any language and fits any culture.
That ingredient is violence. (Explicit sex is a distant second.
Ironically, it runs into more inhibitions and restrictions
overseas.)
Syndicators demand
"action" (the code word for violence) because it "travels well
around the world," said the producer of Die Hard 2 (which killed
264 compared to 18 in the initial Die Hard). "Everyone understands
an action movie. If I tell a joke, you may not get it but if a
bullet goes through the window, we all know how to hit the floor,
no matter the language."
Our analysis of
international data shows that violence dominates U.S. exports. We
compared 250 U.S. programs exported to 10 countries with 111
programs shown in the U.S. during the same year. Violence was the
main theme of 40 percent of home-shown and 49 percent of exported
programs. Crime/action series comprised 17 percent of home-shown
and 46 percent of exported programs.
There is no evidence
that, other factors being equal, violence per se is giving most
viewers, countries and citizens "what they want." The most highly
rated programs are usually not violent. The trade paper
Broadcasting & Cable editorialized (Sept. 20, 1993, p. 66)
that "the most popular programming is hardly violent as anyone
with a passing knowledge of Nielsen ratings will tell you." The
editorial added that "Action hours and movies have been the most
popular exports for years..." i.e, with the exporters, not
necessarily the audiences.
Of course, graphic
violence in movies, videos, videogames and other spectacles
attracts sizeable audiences. But those audiences are minuscule
compared to the home audience for television. They are the
selective retail buyers of what television dispenses wholesale.
Even a small proportion of one-day's television audience addicted
to explicit violence can make many movies and games spectacularly
successful.
Most television viewers,
however, suffer the violence daily inflicted on them with
diminishing tolerance. Organizations of creative workers in media,
health-professionals, law enforcement agencies and virtually all
other media-oriented professional and citizen groups have come out
against "gratuitous" television violence. A March 1985 Harris
survey showed that 78 percent disapprove of violence they see on
television. A Gallup poll of October 1990 found 79 percent in
favor of "regulating" objectionable content in television. A
Times-Mirror national poll in 1993 showed that Americans who said
they were "personally bothered" by violence in entertainment shows
jumped to 59 percent from 44 percent ten years earlier.
Furthermore, 80 percent said entertainment violence was "harmful"
to society, compared with only 64 percent in 1983.
Local broadcasters,
legally responsible for what goes on the air, also oppose the
overkill and complain about loss of control. Electronic Media
reported on August 2, 1993, the results of its own survey of 100
general managers across all regions and in all market sizes. Three
out of four said there is too much needless violence on
television; 57 percent would like to have "more input on program
content decisions."
The Hollywood Caucus of
Producers, Writers and Directors, speaking for the creative
community, said in a statement issued in August 1993:
"We stand today at a
point in time when the country's dissatisfaction with the quality
of television is at an all-time high, while our own feelings of
helplessness and lack of power, in not only choosing material that
seeks to enrich, but also in our ability to execute to the best of
our ability, is at an all-time low."
Far from reflecting
creative freedom, the marketing of formula violence restricts
freedom and chills originality. The violence formula is, in fact,
a de facto censorship extending the dynamics of domination,
intimidation and repression domestically and globally. The typical
political and legislative response too often reflects, exploits
and exacerbates those dynamics.
What are the Consequences?
These representations are not the sole or necessarily even the main
determinants of what people think or do. But they are the most
pervasive, inescapable, common and policy-directed cultural
contributions to what large communities absorb over long periods
of time.
Cultivation analysis
attempts to assess those "lessons." It explores whether those who
spend more time with television are more likely than lighter
viewers to perceive the real world in ways that reflect common and
repetitive features of the television world, the most pervasive of
which is violence.
The systemic patterns
observed in television content provide the basis for formulating
survey questions about people's conceptions of social reality.
Respondents in each sample are divided into those who watch the
most television, those who watch a moderate amount and those who
watch the least. Cultivation is assessed by comparing patterns of
responses in the three viewing groups (light, medium and heavy)
while controlling for important demographic and other
characteristics.
The "Mean World Syndrome"
What do we find?
Violence-laden television contributes significantly to the feeling
of living in a mean and gloomy world. By far the most pervasive
effect is that of a cluster of responses we call the "mean world
syndrome."
Symbolic violence takes
its toll on all viewers. However, heavier viewers in every
subgroup (defined by education, age, income, gender, newspaper
reading, neighborhood, etc.) express a greater sense of
apprehension than do light viewers in the same groups. They are
more likely than comparable groups of light viewers:
- to overestimate their chances of involvement in violence;
- to believe that their neighborhoods are unsafe;
- to state that fear of crime is a very serious personal problem;
- to assume that crime is rising, regardless of the facts of the case.
Heavy viewers are also
more likely to buy new locks, watchdogs and guns "for
protection."
Television's impact is
especially pronounced in terms of how people feel about walking
alone at night on a street in their own neighborhoods. Overall,
less than a third of the light viewers, but almost half of the
heavy viewers, say that being out alone at night on their own
street is "not safe." Whatever real dangers may lurk outside
people's homes, heavy television viewing is related to more
intense fears and apprehensions.
The patterns of
victimization on television and real-world fear, even if contrary
to fact, are also related. Viewers who see their own group have a
higher calculus of risk than those of other groups develop a
greater sense of apprehension, mistrust and alienation &emdash;
the "mean world syndrome." This unequal sense of danger,
vulnerability and general unease, combined with reduced
sensitivity, invites not only aggression but also exploitation and
repression.
The projection of power
is a function of all cultures and mainstream mass media.
Television streamlines it, sanitizes it, puts it on the dramatic
assembly line and discharges it into the world's common cultural
environment.
An Epidemic of Fear
The "mean world" of
television explodes with a powerful political fallout. Insecure
people may be prone to violence but are even more likely to be
dependent on authority and susceptible to deceptively simple,
strong, hard-line postures. They may accept and even welcome
repression if it promises to relieve their anxieties.
Although violence is
occurring at younger ages and plagues poorer (often minority)
neighborhoods, the real epidemic we have is not homicidal violence
but the fear of violence and the soaring rate of incarceration in
what is already the most imprisonment-prone society in the
industrial world. The more affluent are also imprisoned in their
own neighborhoods and cars, afraid to walk in the city or to use
public transportation.
Most politicians,
however, cannot resist the appeal (and competitive pressure) of
advocating ever harsher measures that have never reduced violence
but always get votes.
What is the Alternative?
There is a liberating alternative. It exists in various forms in
most other democratic countries, exemplified by elected or
appointed representation in either advisory or policy-making
capacity over the programming policy of TV systems. In the United
States, what is needed is independent grass-roots citizen
organization and action in order to provide the broad support
needed for loosening the global marketing noose around the necks
of producers, writers, directors, actors and
journalists.
More freedom from violent
and other inequitable and intimidating formulas, not more
censorship, is the effective and acceptable way to increase
diversity and reduce television violence to its legitimate role
and proportion.
The role of Congress, if
any, is to turn its anti-trust and civil rights oversight on the
centralized and globalized industrial structures and marketing
strategies that impose violence on creative people and foist it on
the children of the world.
The role of citizens is
to participate in creating new public policies that reverse the
tide of violence by working for freedom from stereotyped formulas,
for investing in a freer and more diverse cultural environment,
and for citizen participation in cultural decisions that shape our
lives and the lives of our children.
Author:
George Gerbner is Bell Atlantic Telecommunications Professor at Temple University, and Dean Emeritus of the Annenberg Schoool for Communications, University of Pennsylvania. He is founder of the Cultural Environment Movement. This article is reprinted with permission from The World & I; A Chronicle of Our Changing Era, July, 1994
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