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PROCESS SKILLS
Create and Act
When media analysis
is combined with creative production using the Project's "inquiry process"
approach, students learn and express themselves through multiple intelligences.
These multiple ways of learning, originally defined by Howard Gardner
in Frames of Mind, are linguistic/verbal, logical/mathematical,
musical/rhythmic, visual/spatial, body/kinesthetic, intrapersonal and
interpersonal.
Project-based
Learning
Toward the end of
each track session, SMARTArt's K-5 students worked with professionals
from AnimAction, Inc. to create their final project. After selecting
a social issue related to the SMARTArt theme, students used technology
tools to produce a 30-second animated public service announcement.
In Years 1 and 2,
the student-produced animations targeted the grant's stipulated theme
of violence and violence prevention. The animations demonstrate how
much information children assimilate about violence from the tough inner-city
neighborhoods they live in, and from TV, movies, and video games.
The expressions
on the faces and body language of the stick-figure characters in the
student animation entitled The Grudge show the horror and sorrow
of murder while communicating the message: "Think before you act or
you'll be sorry." The animation entitled Don't Get Into Gangs
depicts a bloody gun killing; and Please Don't Shoot People portrays
a bank robbery, showing the burglars being caught and locked up in prison.
Other student-produced animations present positive alternatives to destructive
behavior. Fight in the Playground communicates the message: "Stop or
pay the consequences" and No More Harm Animals is aplea to "treat
animals with kindness."
Technology
and Teamwork
Working in teams
of ten or less, students apply their imagination and drawing skills
to compose their message, plan a storyboard, and illustrate the title,
scenes, and credits. They also create and record their own soundtracks,
using various percussion instruments and rhythms.
In the process,
students learn how to communicate using technology tools, terms, and
processes. "I think it's important to understand that the materials
we bring into the classroom are based on a professional studio," says
Clifford Cohen, President of AnimAction. "We've adapted and synthesized
the various techniques and formats but kept the terms as you would find
them in a studio."
Students can tell
it's the genuine article. In practicing how to share resources responsibly
and react appropriately to problems of technology and equipment, they
often express, "I didn't realize animation takes so long to do. Now
when I look at cartoons I'm going to look at them differently."
In addition to giving
students a professional environment, the teamwork involved in the production
fosters a positive work ethic. "When students work as part of a team
they're learning how to face challenges, accomplish goals, and cooperate
and negotiate if they disagree," Cohen says. "And they're learning that
it's possible to apply yourself to something that you didn't know anything
about and actually produce. I want kids to grow up with a combination
of people and media skills that will help them succeed in the 21st century."
Student
Showcase
In the Project's
first year, all of the students' animated PSAs were consolidated into
a video. Although few families attended an after-school presentation
of the video, each student took home a copy to share with their parents.
In Year 2, a video of the animations was shown to an enthusiastic audience
at an end-of-the-year School-wide Student Showcase.
Animation Training
In the first two
years of SMARTArt, teachers and artists attended a two-hour workshop
after school, which provided them with enough training to enable AnimAction
professionals to go in and produce the animations with the kids in one
day. In Year 3, teachers were trained and coached by AnimAction staff
to produce the student animations "in their own time, in their own style,
using our tools," says Cohen.
In
Year 3, teachers and artists attended in a full-day workshop to learn
about and experiment using what Cohen calls The BOX! Animation Production
Studio™. "It's a complete animation system," he says, "containing
instruction manuals, lesson plans, a comprehensive video, and a software
package that can run on a low-end PC." With it, students and teachers
can produce the animations, do post-production, and burn their own CDs.
By the end of Year 3, two teachers were actively producing animations
with their students using The BOX!.
The children's efforts
were recognized through a festival called H2ed in New York, which chose
the animation short Playing with Guns, which was produced by
Leo Politi students through Project SMARTArt.
Collaborative
Thinking and Best Practices
"In
creating the animations students really have to think critically about
'How do I convey my message through the use of language and pictures?'
observes Richard Alonzo, LAUSD Local District 4 Superintendent. "This
is a lot different than 'Let's read a story, discuss what it's about,
and write something about it before moving on to the next unit,'" he
says. "It gives kids the opportunity to focus and concentrate on one
particular activity; to think about it more collaboratively with their
teacher, as a group.
Teaching and learning
are a social activity," Alonzo continues, "and the activities I've seen
that have come out of SMARTArt are the kind that foster those best practices."
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